Airoril Inadalmort

Elven Fighter/Mage

Description:

Character: Airoril Inadalmort
(0) Race: Elf (high)
(3) Class (kit): Fighter/Wild Mage (warmage)
Level: 9/9
Experience:
Alignment: Neutral
Sex: Male
Age: 105
Height: 5’6"
Weight: 150
Hair: Light Brown
Eyes: Blue Green
Home: Free City of Greyhawk
Patron Deity: Boccob

(19) STR: 18/100 (Hit-3, Dam-6, Wgt-335, Max-480, OD 16 (6), BB 40%)
(14) DEX: 18 (Reac-2, Missile-2, Def-4)
(3) CON: 18 (HP+4, SS-99%, RS-100%, Pois-0, Regen-0)
(14) INT: 18 (Lang 7, Sp lev 9, Lrn sp 85%, sp/lvl 18, immune-0)
(0) WIS: 18 (mdef: 4, BS: 4th, SF-0%, Immune-0)
(4) CHA: 18 (Hench 15, loy: 13, rea: 12)

Encumbrace:
None: 335 lb, move 12
Light: 374 lb, move 9
Moderate: 413, move 6
Heavy: 452, move 3
Severe: 480, move 1

Saves:
PPDM-10 (8)
RSW-9 (7/3)
PP-11 (9)
BW-12 (10)
Sp-10 (8/4)
90% resistant to charm/sleep
5% magic resistance

Hit Points (D10+D4/2+4): 99
Armor Class: 1 (Robe of Archmagi)/-1 Invisible Mail (20 hp)

Weapon Attacks Thac0 Damage Range Size Type Speed
Exceptional Longsword 2/1 5 1d8+9/1d12+9 NA M S 5
Exceptional Shortsword 2/1 (1) 6 1d6+9/1d8+9 NA S P 3
Longbow (Flight arrows) 2 4/6/9 1d6+7/1d6+7 7/14/21 L P 9
Knife+1 3/2 (2) 8 (6/8/11) 1d3+7/1d2+7 1/2/3 S S/P 2
Punch-Oil Impact 2 -1 21/21 NA S B 3

Weapon Prof: Broad Blades (3) Spcl Longsword (0) Spcl Shortsword (1), Longbow (0), Punching (7), Two Weapon Fighting (1)

NonWeapons: Elven (0/18), Common (1/18), Read/Write Common (1/19), Engineering (0/15), Spellcraft (0/16), Navigation (1/16), Animal Lore (1/18), Bowyer/Fletcher (1/17), Rope Use (1/18), Set Snares (1/20), Cooking (1/18), Brewing (1/18), Swimming (1/18), Agriculture (1/18), Heraldry (1/18).

Race/Kit Abilities:
Infravision 60 ft, detect secret/concealed doors (1,2,3 in 6, 10 ft), Bonus 1 to hit with shortswords and all bows, bonus 2 to hit with longwords, Surprise checks -4 (7 in 10 to surprise), 50% to control outcome of certain random magic items, Specialized Spells (Nahal’s Reckless Dweomer -2 saves, Polymorph Other -1 Saves).

Spells:
1st: 4+1
2nd: 3+1
3rd: 3+1
4th: 2+1
5th: 1+1

Permanent Magic:
Comprehend Languages, Protection From Evil, Detect Evil, Protection From Normal Missiles, Detect Invisibility, Read Magic, Detect Magic, Tongues, Unseen Servant, Protection From Cantrips, Lifeproof, Permanent Oil of Impact on Fists.

Special Powers:
Fates (Deck of Many Things): 8
Vizier (Deck of Many Things): 4

Special Follower:
Erodormi (Simulacrum of Venerable Bronze Dragon)
HP: 80, Thac0: 2, At: 3 (1d8+10, 1d8+10, 4d6+10), AC: -8, MR 45%, Move: 9/fl 30c/sw 2, BW: 100×5 20d8+10, Caster Level: 18th, Wiz 2,2,2,1, Pr 2, 1, Constant: Tongues, Speak with Animals, Breathe Water, Immune Electricity, 3/Day: Create Food and Water, Polymorph Self, ESP, Airy Water (100 ft radius), 1/Day: Wall of Fog, Control Weather

Henchmen:
Aglonthel (Elven Warmage F/M 5/5) – Longsword+1/Exceptional Shortsword

Daerdor (Elven Warmage F/M 5/5) – Longsword+1/Exceptional Shortsword

Manaf (Human Sha’ir M 6) – Dagger+1/Fire Gen/Ruby of fire (as wand)/Bracers AC2

Fattah (Human Sha’ir M 6) – Wand of Magic Missiles/Air Gen/Bracers AC2/Robe of many things/Wand of Fire

Gautzelin (Human Myrmidon F 6) – Longsword+1/Exceptional Shortsword/Field Plate

Hermenion (Human Myrmidon F 6) – Longsword+1/Exceptional Shortsword/Field Plate

Armine (Human Myrmidon F 6) – Rod of Lordly Might/Exceptional Horseman’s Mace/Red Dragon Hide (AC-0)

Bio:

Airoril is a professional member of the Greyhawk Militia who has decided to try his hand at adventuring. While he has a strong interest in wild magic and research Airoril trained as a martial fighter relying on his impressive physical abilities to down opponents quickly, falling back on the magic mostly for defense and utility.

Early on in his career Airoril picked up a few scars while battling trolls and a gargoyle. While he has the deadly skill with a longbow common to elves he usually thrives in close combat rarely even using his swords preferring going to fists to fight.

As a member of the Greyhawk Wizards Guild he makes a point of collecting monster components for the guild while adventuring which can be somewhat gruesome to witness as he carries barrels on the wagon to store blood and preserved organs (several barrels as creature types are never mixed). He also keeps a journal of where the group travels and what they encountered in various areas and these are turned over to the adventurer’s guild and the militia so other groups can be kept informed of potential trouble spots.

Airoril Inadalmort

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